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izzy-miner β€” Mining Job & Level System for FiveM


πŸ“¦ Overview

* Mine ore, collect it in your inventory, sell at the boss NPC β€” earn cash and XP

* Works with ESX, QBCore, and QBox (auto-detect)

* Inventory: ox, ESX, QB, qs, or custom (Config.Inventory.Type)

* Progress saved in SQL β€” level, XP, stats, and tasks stay when you leave and come back

* Mining area and boss show on the map as blips (Config.Settings.enableBlips)


πŸ‘€ Profile area (top of menu)

* Your character / player name on screen

* Steam profile photo when the server has a Steam API key β€” otherwise a default profile image

* Level, current XP, and progress bar

* Your active pickaxe tier (Tier 1–5)


⛏️ How mining works

* Enter a mining zone (Config.MiningAreas β€” e.g. Davis Quartz, ~55 m radius)

* Equip your pickaxe (pickaxe item / use)

* Right-click a rock β€” the nearest one in range is picked (enableRightClickMining, miningRange 3.5 m)

* While holding a pickaxe in the zone, targeting is limited (disableTargetingWithPickaxe)

* Optional: auto-equip pickaxe near rocks (autoEquipPickaxe β€” off by default in config)


πŸͺ¨ Ores & levels

* 6 ore types: coal, copper, iron, silver, gold, diamond

* Each rock has health, a colored model, and a minimum miner level (1–15)

* Rocks shrink as you hit them (enableRockScaling)

* Nearby: ore name + health bar (showMineralInfo)

* Damage numbers on hits (showDamageNumbers)

* Critical hit chance depends on your pickaxe (2%–12% across the 5 pickaxes)

* Broken rocks go to inventory; rocks respawn (45–300 s per spawn in config)


⛏️ Pickaxes (5 tiers)

* Wooden β†’ Stone β†’ Iron β†’ Gold β†’ Diamond

* Stronger pickaxe = fewer hits, higher crit chance

* Each has price, required level, and rarity color (common β†’ mythical)

* Upgrade tab β€” step up to the next pickaxe (cash + level required)


πŸ“Š Level system (max 15)

* XP per hit and when a rock breaks

* Level-up cash reward (scales with level; big payout at level 15)

* Extra item rewards on some levels (e.g. water + cash at level 1 β€” from config)

* Too low level for a rock β€” you get a clear warning and can’t mine it


πŸ–₯️ Miner menu (3 tabs)

* Walk up to the boss NPC β€” [E] Talk

* Info: total ore mined, time as a miner, money earned, current pickaxe tier

* Daily and weekly tasks with progress; finished task rewards claim automatically

* Shop: buy pickaxes or sell ores from inventory (search + Buy / Sellable)

* Upgrade: see all pickaxes, current one highlighted, tap to upgrade

* Close with ESC


πŸ“‹ Tasks (from config)

* Daily: sell 25 coal, sell 40 ores, 150 pickaxe hits

* Weekly: sell 8 rare ores (gold/diamond), sell 200 ores

* Rewards: cash + XP (e.g. $10,000 + 200 XP β€” per task in config)


πŸ’° Selling & prices

* Coal, copper, iron, silver, gold, diamond β€” each has min–max sell range in config

* Shop sells all 5 pickaxes ($1,200 – $15,000)


🌍 Language

* Config.Language β€” tr / en option

* All menu text in Config.UITexts, in-game notifications in Config.Messages β€” edit those tables for Turkish or other wording


πŸ”” Discord logging (server owners)

* server/config.lua β€” webhooks for mining, sales, collection, level/XP, shop, upgrades, admin, errors, disconnect

* Steam avatar settings in the same file (ServerConfig.Steam)


πŸ› οΈ Setup (server owners)

* shared/config.lua β€” areas, rocks, pickaxes, tasks, levels, blips, performance

* izzy_miner.sql β€” database tables

* server/config.lua β€” webhooks and Steam API

* Custom ore props: komur, bakir, demir, altin, elmas models

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