[Preview Video]
Dependencies
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This script protected escrow system
[Discord]
Script escrow will never restrict your access to important things.
Gang system offers a whole new experience for gangs and teams on your server, with all the features such as team management zone system, all your players are in a new fun and action.
izzy-dispatch โ FiveM Dispatch & Emergency Call System
๐ฆ Overview
* Modern dispatch panel for police, sheriff, and ambulance jobs
* Works with ESX, QBCore, and Qbox (auto-detect in config)
* New calls pop up as live alert cards on your screen
* Map blips plus optional radius zones โ see where the incident is right away
* You only get calls for your job; other unitsโ alerts stay off your feed
* Up to 50 past calls saved in history (configurable)
๐ค Your dispatch settings (not a profile photo โ your personal panel)
* Set your own options in the menu โ no character mugshot, just what matters in-game:
ย * Response code โ e.g. 23-12; you must save this before you can respond to a call
ย * Alert notifications โ on/off
ย * Alert sounds โ on/off (different sounds for different event types)
* Your choices are saved and stay when you rejoin the server
๐จ What you see on each call card
* Title, call code (10-11, etc.), and alert number
* Time and street / area
* When available: weapon, vehicle, gender, color, plate
* Responders list โ who went with which code
* On some critical calls, a screenshot area (e.g. officer down)
* Top progress bar โ the card closes after a set time
* E โ Mark location on GPS / clear mark
* Y โ Respond to call / cancel response
๐ฎ How you use it
* /dispatch or default F6 โ Full menu: settings + call history
* New calls open the panel automatically (notification mode)
* E โ Mark the latest call on your map
* Y โ Respond to the latest call (save your response code first)
* Your code and name show for the team; short cooldown stops response spam
๐ซ Automatic street events (gunfire, etc.)
* Suppressed weapon fire โ no dispatch
* Inside a โno dispatchโ zone โ no dispatch
* Blacklisted weapons โ no dispatch
* On-duty police/sheriff shooting โ no street alert
* Hunting zone shooting โ hunting activity alert instead
* On foot โ Shots Fired
* From a vehicle โ vehicle shooting alert
* Map blip; flashing blip and radius on high-priority events
๐ 911 / 311 emergency calls
* 911 โ police & sheriff
* 311 โ ambulance
* Your message, location, and street name go to dispatch
* Named or anonymous calls (via config / event)
* 10 second cooldown between emergency commands (config: AlertCommandCooldown)
๐ฆ Ready-made event types (when other scripts hook in)
* Robbery / RP scripts can fire alerts via exports; the pack includes types such as:
ย * Vehicle theft, carjacking, fight, speeding
ย * Store, Fleeca, Paleto, Pacific, jewelry, house, yacht robberies
ย * Prison break, drug sale, suspicious activity
ย * Injured / deceased person, explosion
ย * Officer down, officer backup, officer in distress, EMS down
ย * Art gallery, Humane, train, van, underground, drug boat, Union, car boosting, sign robbery, Bobcat security
ย * CustomAlert for server-specific messages too
๐บ๏ธ Map & sound
* Per-call blip sprite, color, and scale (by event type)
* Some events use flashing blips and a radius circle
* Alert sounds: emergency code, standard dispatch, injured โ can be turned off in settings
๐ Languages
* Config supports en, tr, es, de, fr
* English and Turkish strings included; extend other languages in config
* UI and in-game notifications follow your chosen language
๐ Discord logging (server owners)
* Optional webhook: call title, code, location, time, weapon/vehicle info
* Critical alerts can use discord-screenshot or basic-screenshot
* Bot name and avatar set in sv_config.lua
๐ ๏ธ Setup & customization (server owners)
* Single config.lua: framework, language, /dispatch command, F6 keybind, allowed jobs (police / sheriff / ambulance + colors & labels)
* Max history (50), emergency call cooldown (10 sec)
* server/sv_config.lua โ Discord webhook
* Other scripts: exports['izzy-dispatch']:Shooting() etc. or CustomAlert
* Zone control via _G.inNoDispatchZone / _G.inHuntingZone (external script integration)