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[Preview Video]

Dependencies

None

This script protected escrow system


[Discord]

Script escrow will never restrict your access to important things.


Gang system offers a whole new experience for gangs and teams on your server, with all the features such as team management zone system, all your players are in a new fun and action.



izzy-restaurant β€” FiveM Restaurant, Orders & Business System


πŸ“¦ Overview

* Job-based restaurants β€” each business tied to its own job (defined in config)

* Works with ESX and QBCore (auto-detect in config)

* Inventory support: ESX, QB, ox_inventory, qs, or custom path (config)

* Interact via ox_target, qb-target, or qtarget β€” or drawtext mode

* Restaurant blips on the map (default settings + per-business overrides)

* Everything saved in MySQL β€” name, logo, products, menus, till balance, order history


πŸͺ Restaurant identity (brand area β€” not a player profile photo)

* No character mugshot here β€” what you see is the restaurant brand:

* Restaurant logo in the side menu (default from config or the logo the boss saved)

* In the boss panel: restaurant name and logo link (URL β€” imgur, Discord CDN, etc.)

* Same name and logo across customer and staff menus

* Product images pulled automatically from your inventory system (ox / qb / esx / qs)


πŸ” As a customer

* While staff are on duty you browse the menu (normal prices) β€” you order through an employee; self-checkout cart is off

* When nobody is on duty an NPC appears at the counter; full menu + cart opens

* During NPC hours, prices include a 25% commission (config: NPCCommission)

* 4 categories: Burger, Drink, Cookie, Side

* Single items or ready-made menu bundles β€” add a menu to the cart in one click

* Increase / decrease quantity, remove items from the cart

* Complete your order with Cash or Bank β€” it lands in your order list

* In order details, items prepare automatically (progress bar, craftTime from config)

* When everything’s done, collect the order β€” items go to your inventory

* Buying from staff: you get an invoice nearby β†’ accept / decline β€” payment tries cash first, then bank


πŸ‘¨β€πŸ³ As an employee

* Open the employee panel while on duty β€” you count as active; customer self-service closes

* Add items to the cart, send an invoice to a nearby player

* When they pay, the order shows up on your list

* Craft each item β€” prep time and progress bar

* Order states: pending, in progress, completed, cancelled, received

* Customer name on the order card


πŸ‘” Boss panel

* Enter at the config boss grade and above (e.g. grade 4)

* Dashboard: total sales, total revenue, today’s sales, last 20 sales

* Products: price, name, image; add / edit / delete menus

* Money: restaurant account β€” deposit / withdraw, transaction history, order profit logs

* Settings: restaurant name + logo URL

* Employees: view roster, hire nearby players, fire, change rank


πŸ€– NPC & smart modes

* When no employees are on duty, an NPC clerk spawns at the counter

* When staff open the menu, the system switches customer mode

* Multiple restaurants at once β€” separate locations, jobs, and product lists in config


πŸ“‹ Order & cart UI

* Modern NUI: category sidebar, product cards, animated cart

* Right panel: Cart and Orders tabs (staff / self-service modes)

* Order ID, customer name, date, status, overall progress

* Invoice confirmation: sender, amount, accept / decline


🌍 Languages

* Turkish and English in config

* UI, notifications, and target labels follow your chosen language


πŸ› οΈ Setup & customization (server owners)

* shared/config.lua: framework, interaction type, language, inventory type, NPC commission, blip

* Config.Restaurants: positions (customer / employee / boss), job, bossGrade, NPC model, sellable items (item, price, category, craftTime)

* database.sql tables: business, orders, till transactions

* Image paths for ox / qb / esx / qs inventory folders

* ox_lib + a target system recommended

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