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FEATURES

[Preview Video]

Dependencies

Baseevents

This script protected escrow system


[Discord]

Script escrow will never restrict your access to important things.


Most of the important things, such as adding and removing status bars, are open source. 80% of the script is open source according to general statistics.



izzy-loadingscreenv7 — FiveM Loading Screen


📦 Overview

* 🖥️ Full-screen modern loading screen while you join the server

* 🎬 YouTube video in the background (autoplay, muted, loop — link from config)

* 📊 Real loading bar — follows the game’s actual load progress with a percentage

* 🖱️ Mouse cursor enabled during load — click around menus while you wait

* 📡 Rules, team, gallery, mini games, and social links in one UI — less boring queue time

* This screen shows while you’re connecting; your character name or photo does not appear here after you’re in-game.


👤 Profile / photos (what you see — and what you don’t)

* ⚠️ **Your character or Discord account is not shown** — the connecting player has no personal profile on this screen.

* **Team tab:** Staff / team members the server owner adds in config:

  * Discord profile picture (fetched automatically via server bot if `userId` is set; otherwise the avatar URL in config)

  * Name, tag (e.g. Dev, Owner), short description

  * Social handles: Discord, TikTok, Instagram, YouTube — shown as @usernames on cards

* **Music player:** Track cover art, song title, and artist (all from the playlist in config)

* **Logo area:** Server name, tag (e.g. ROLEPLAY), and subtitle — editable in `cfg.lang`


🎨 Layout

* **Top left:**

  * Server logo (logo.png)

  * Server name + tag + loading screen subtitle

* **Bottom left — quick buttons:**

  * 🎵 **Music** — show / hide the music player

  * ⌨️ **Keyboard** — key layout and shortcut hints

  * 👁️ **Close all** — hide music and keyboard panels

  * ⏳ **Loading Assets…** + spinner + load percentage

* **Top — social icons:** Discord, Twitter/X, Instagram, TikTok (opens the matching link from `cfg.socials`)

* **Right — 5 tabs:** Rules · Gallery · Team · Games · Media


📜 Rules & 🖼️ Gallery

* 📜 **Rules:** Each rule from config includes a title, date, and description. Listed sequentially as Server Rule #1, #2, etc. Expand the tab to read the full text.

* 🖼️ **Gallery:** Server images defined in config (`cfg.images`) displayed in a mosaic-style grid. Click an image for a large popup preview.


👥 Team & 🎮 Games & 📱 Media

* 👥 **Team:** Team members in a swipeable carousel (auto-advance, pauses on hover) with a large Discord photo, name, role tag, info text, and four social media boxes below.

* 🎮 **Games:** Play mini games while you load. Each entry has a cover image, name, and embedded link opening a full-size iframe on screen.

* 📱 **Media:** Social platforms from config featuring name + icon cards from the `cfg.socials` list.


🎵 Music player

* Playlist in config — each track: artist, song name, cover, and `.mp3` file in the `musics/` folder.

* A random track starts when you connect.

* ⏮️ Previous · ⏸️ Pause / ▶️ Resume (**Spacebar** works too) · ⏭️ Next

* Tracks loop automatically with a functional progress bar for the current song.


⌨️ Keyboard panel

* Full keyboard layout interface.

* Specific keys are highlighted; hover over them for shortcut descriptions (e.g., E, ESC).


🌍 Language & text

* All UI strings come from `cfg.lang` (server name, tab names, “Loading Assets…”, etc.).

* English examples are included; add Turkish or other languages by editing the same `lang` table.


🛠️ Setup & customization (server owners)

* **Main file:** `shared/cfg.lua` (background video URL, socials, rules, team details, gallery paths, mini games, playlist, and language strings)

* **Server file:** `shared/sv_cfg.lua` (`botToken` — required to auto-fetch Discord avatars for team members)

* **Required assets (web folder):**

  * `web/dist/background/logo.png`

  * Folders for `gallery/`, `minigames/`, `musics/`, and `socials/`

* **fxmanifest:** Configured with `loadscreen` + `loadscreen_cursor`. Data is sent to the player via handover on `playerConnecting`.

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